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Amber Prime - Axioms of AmberA kingdom with no equal.

Perfection reflected through all of shadow.

Amber


Set into the side of Mount Kolvir, Castle Amber looks down upon the sprawling city growing under it's shadow. Down the gentle slope, the city spreads out until it reaches the ocean. A multitude of docks grace the deep water port with ships constantly bringing and trading goods.

This is the public source of Amber's power, trade. With the strange powers the Nobles of Amber wield, a spiderweb of paths have been created between the shadows worlds nearest to Amber. Both Amber and her allies use these paths to trade with each other for mutual profit.

But Amber is not just a weak merchant kingdom, no, she has many powerful defenders. Her waters are guarded by a large fleet of ships, both traders and warships well stocked with experienced sailors. Then there is the great forest of Arden, blocking all entrance by land. Prince Julian's Rangers dutifully guard the pass, allowing no army free entrance.

Even if some force were to make it past Arden and it's defenders, they would find their doom waiting for them on the slopes of Kolvir. A loyal and strong army stands always at the ready. These forces are lead by the greatest General in all reality, Prince Benedict.

Along with Amber, two other great reflections of perfection exist. The first is the deep reflection of Amber hidden under the ocean, Remba. Walk along the pale beach until you find the great stairway of Faiella-Bionin. Bravely decend, for a mysterious world of saltwater and seaweed awaits you below. Fortunately for those that breath air, a spell exists upon the watery kingdom that allows visitors to safely breath.

The second reflection of Amber is not always visable. When the moonlight is at it's strongest and the clouds are few, the shadowy phantom image of Tir-na Nog'th apears in the sky above the city. This is a place of dreams and magic, giving forth visions to those brave enough to visit its cloudy heights. Beware though, visitor, Tir is not wholly the world you know. If you are careless you might find the sun rising to dispell the mist below your feet and the fall is a long one indeed.

Special Rules.
Amber is not the world we know and either by design or chance many things work differently there. Also note that powers may be able to circumvent these rules given the proper application of skill and effort.

Gunpowder does not burn properly in Amber. While it still sputters and smokes, it is not effective for either firearms or explosives. As for normal gunpowder functioning in Arden or farther out, stories differ and Prince Julian isn't talking.

However, something does work in guns; Corwin's legendary rifles were used to repel the forces of Chaos during Patternfall. There is a long standing rumor that the crown has maintained a reserve of these weapons for emergency use, the real truth is unknown.

Complex engines do not function in Amber proper, though family members have managed to get cars a good distance into the forest of Arden. Steam power also fails, though steam can still be used for simple purposes, as evidenced by the working sauna in the castle's gymnasium.

Magic is functional in Amber, though it use seems limited to those who possess some greater degree of power and reality. The general populace of Amber knows of magic but doesn't use in a casual way.

Without the use of magic or reality manipulation, electronics will not function in Amber.




Battlebooze
Battlebooze
Latest page update: made by Battlebooze , May 17 2008, 9:18 PM EDT (about this update About This Update Battlebooze Edited by Battlebooze

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